﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace BlockOS
{
    public static class Consts
    {
        public static class Chunk
        {
            public const int SIZE = 16;
            public static readonly Vector3Int CUBOID_SIZE = new(SIZE, SIZE, SIZE);
        }
    }
}
